It's been over a week since the Switch was first released, and already it's doing better than the Wii U. A lot of build-up for the console went a long way to securing good sales, for both games and the console itself. And what a console this thing is.
The set up was quick and easy, showing off what the console is capable of easy enough. The UI is simple enough to navigate, with games being sorted by most recent played. A set of icons below this carousel feature the news, eshop, album, and settings for both console and controllers.
Two themes are available, and so I opted for the darker one on preference. What I really like about it is the simplicity of it, but feel it could have a bit more functionality to it. The Wii, 3DS, and Wii U had ways to track play time, the latter two having specific apps for it (the 3DS one being the best), but there is no such thing with the Switch.
Even the PS4 and Xbox One have some way to see total play time, and while it's not really a big deal, it is something that will be missed. The eshop is also simple in design, and simple to use. Simple functionality seems to be the order of the day for the Switch, and that also goes into how it's used.
While I did get time playing it in January, there was no real way for me to test the switching function properly. Glad to say it works great. Freehand Joy-Con are the best, I've found. That's how I started using the Switch, and is probably going to be the way I play near enough all the time with it docked.
The straps fill the Joy-Con out a bit more, allowing them to be held better. The positioning of the buttons and sticks are pretty good for either freehand or in the grip. Swapping to handheld mode is simple enough, as is attaching the Joy-Con to the Switch itself. The only trouble I've had is removing the straps, but after a few times of doing so it has got easier to do so.
Holding the Switch in handheld mode is lighter than I was expecting. The only trouble I have had is a single Joy-Con. At the January event the only experience I had of that was with Sonic Mania. I've played two games that use a Joy-Con on the side, and even with the strap I've found it a bit hard both keeping a hold of it and pressing buttons in more intense moments of play.
As for the games I've played, The Legend of Zelda: Breath of the Wild has been the big one. While I do keep up with the series, I'm not exactly a big fan. I've seriously been pulled into the world with this one though. There's so much to do within the world. I've explored like crazy and still probably haven't found everything.
The game is open in how you attempt things, with story beats being the best way to do so. There are also numerous shrines around that give spirit orbs for passing a test. Four of these will grant a heart or stamina upgrade. And there are over 100 of them.
There's things to cook, clothes to buy, places to explore, and enemies to beat up. There's weapons to use and find, Korok seeds to collect for inventory upgrades, and also fairy fountains which give good things to you as well. There is so much to do that while I'm technically halfway through the story, I'm nowhere near finished with the game.
FAST RMX is the second game I purchased, and while I said I would do it first day, I had spent so much time on Breath of the Wild on that day I didn't have time to do so. Instead, it was the first thing I did on the second day, and it's a great game. I haven't been online yet, but the single-player races I've done have been living up to the name of fast.
It takes a bit of skill to race, with switching between two colours to gain and use boosts the sole game-changer on offer. Each course looks vastly different from another, and each feels unique with its course layout. Getting third or better will unlock a new cup and a new vehicle, with three difficulty levels to get through.
There's even Hero mode for that greater bit of challenge, where the boost bar also acts as an energy gauge - same as in F-Zero - which destroys your racer if it runs out. I've only played through a few of the cups, but it has been a great racer all the same.
Now the third game I've been playing has been Snipperclips, a simple yet fun puzzler. At first it was just the demo, but I've delayed this post so I can include the full game, which arrived as a code with the Neon Joy-Con bundle.
The demo had the tutorial and three of the stages, with the tutorial doing a good job of showing the controls off and the stages doing a great job of showing what to expect in the full game. Getting to that full game, the puzzles get that bit more interesting, and while I've only completed the first world, the puzzles on offer have shown that it can be fun.
Get a friend along for the challenge, and it becomes that bit more fun with the right person. Yes, you can work together to solve the puzzles, but there's fun to be had just playing around. I've yet to fully test out the other modes in the game, but from what I've read, those also offer enjoyment with friends.
That's my impressions with the console in its first week. Yes, there are a few niggles, and a lack of entertainment features - such as Netflix or Amazon Prime Video - might bother some.
For me though, it has been a delight to have the power of a home console on a handheld, and have the ability to swap almost seamlessly between handheld and TV.
While the launch has been a success in my eyes, there's still the next few months to take into consideration. The likes of Splatoon 2, Mario Kart 8 Deluxe, and ARMS will make sure there are plenty of first party games coming, though E3 is where the support of others will really be shown.