I’ve talked quite a bit about this game, with various ideas of what I’d like to see. Through those, you’ve read of some of my ideas for how a few areas of these planets will appear. With twenty-three planets confirmed for a total of twenty-eight locations to visit, there’s a lot within this open world to explore.
But just how big will these places be? Not all of them can offer a lot, after all. Some planets only have a few known areas to them. To speak of the Endor system, for example, the Forest Moon can easily be packed with the ewok villages, the Imperial bases, and a lot of the forest with interesting discoveries to be made. With Kef Bir however, there’s the ruins of the Death Star and the grasslands.
But just because an area is small, doesn’t mean it can’t be filled with interesting things to be doing. I’ve already talked before about how races could be added across the galaxy as one of the various activities to take part in, and there are the orbaks on the moon that could be used for a race, and a starfighter race can also be there. Since the place is home to Jannah and her band of warriors, there’s a few people to talk to that can offer quests.
Considering they have boats, it’s also possible to allow travel between islands, and maybe TT can expand what we know of the moon – even getting such implemented as canon. After all, there’s the Angkuadi islands and the Shoduah continent that have been mentioned in canon, so maybe we could see those. Doesn’t matter if quests take you there or not, it’s all about exploring these locations in a way we haven’t really been able to do before.
After the trailer that showed off what gameplay elements will be within the new game, I set to writing about it and realised I had never posted this article. This one, set to have been the finale of my concept articles, changes the outlook from general to specific, as I target specific portions of two of the movies to give details of how I would have seen them play out.
I’m looking at the story, using what we’ve been told about the game as well as my own concepts I’ve been crafting for it, to give that rundown of how I would progress the story. There’s been no changes to this article since the new trailer dropped, so some of the things I talk of here could already be disproved. I don’t mind that, as this is purely to show my own concepts just like those other articles.
The first film I’ll look at is Attack of the Clones. The story here splits the two mains of Anakin and Obi-Wan, with The Complete Saga having followed Obi-Wan to Kamino and Geonosis. There’s story elements with Anakin that get skipped there, but can be given time to shine with this new game bringing more importance to the freeroam elements.
The second is from the latest film. The Rise of Skywalker might be fast-paced, with plenty of locations seeing screen time, but that just offers plenty of exploration within the freeroam. In terms of story, I’m putting focus on Kijimi, as the Force-dyad between Rey and Kylo Ren gives a great opportunity to craft a level almost as trippy as the visuals within the film during that fight scene. But that’s not all I’ll focus on when I get to it.
If you’ve been following me with my articles over the past year, you’ll know that I’ve been talking up LEGO Star Wars: The Skywalker Saga. From E3 last year, from reading of impressions to the closed demo and everything that TT Games has been saying about it, I’ve felt that this could be the greatest of all LEGO games, and even become one of the best Star Wars games.
Now, at Gamescom, we have the one thing we’ve been waiting for. A true look at how the LEGO formula is about to be evolved. No raw gameplay footage, just the trailer, but that trailer gives snippets of various gameplay elements we can expect to see within the game. Space battles, open world exploration, in-level exploration, boss battles… There’s just one thing that strikes me about all this, though.
All the gameplay we see takes place from one perspective. That’s fine, since it’s meant to be showing the improved gameplay and camera elements, but at no point can we see a second character that the player might be able to take control of – even in the background. The only time a follower character can be seen is during the battle with Rey and Ren on the destroyed second Death Star, with BB-8 rolling toward the battle in the background.
The time was E3 2011, where Nintendo were showing off the Wii U for the first time. Among the games revealed was something under the name of LEGO City Stories. Awesome, I thought. A LEGO game based on something original using the familiar template of the well-regarded TT formula. I’d already enjoyed the delights of the Star Wars and Harry Potter games, so something original without the restrictions of the licences would make for an entertaining game.
Then in 2012, the game had seen a rename to City Undercover, and more was known about it. Soon after, Batman 2: DC Super Heroes released, giving me a taste of the additions and improvements that would be within the Nintendo exclusive game. A true open world experience full of secrets to discover and unlock with the right powers, along with the standard levels that every TT LEGO game includes to push the story along.
With a release set for 2013 for City Undercover, it wouldn’t be until Christmas where I’d get to experience it – and the Wii U – for myself. It was everything I had hoped it would be and more, full of the typical LEGO humour and bursting with references to plenty of characters and scenarios from various films. But that story wasn’t just an excuse to jump between funny bits, as the plot had a clear narrative and knew exactly how it wanted to get there.