In lieu of an experiences or first impressions article, I felt it would be worthwhile instead doing this. An ideas article that draws from what I felt about Bowser’s Fury. Just as with the remakes of older Mario and Luigi titles, an additional story has been included with Super Mario 3D World, and like with those Mario and Luigi remakes, that additional story has been included as part of the title.
But the thing is, those Mario and Luigi games were remakes. 3D World is just a port with a bit of additional work to make it run better on the Switch. So why would Bowser’s Fury be here? And be given the importance of being included as part of the game’s name? It’s not like 3D World was in the hands of millions originally. It would have sold well regardless, even if it never hit the 190% sales difference from that original version. But Bowser’s Fury has been included, offering something different from 3D World’s gameplay even if it shares the same mechanics. It could be said that such was to entice new fans from Odyssey to buy into the game, but when every new Mario game has changed things greatly from the previous one, that hardly seems necessary. What I see it as is introducing the concept of the next big thing to come to Mario. A full open world platforming adventure.
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There's a lot to say about a videogame character who can stay relevant and popular for thirty years, but Mario has done so. Through 2D and 3D, Mario has been a staple in gaming not only with his main series, but also with his spin-offs.
Way back in 1985 when Super Mario Bros. released (though PAL regions had to wait an extra two years before they could play) there was a certain charm in how it played, how it felt to control. I wasn't even born when it released, but the classic game stayed within the family, and I had my first taste of Mario platforming with it. Of course, this was nearly twenty years after release, and my only exposure to Mario from before then was Mario Kart: Double Dash on Gamecube. |
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